Post by Captain America on Jun 12, 2009 7:25:14 GMT -5
The key to a fun game of paintball is to have everyone on the same page. It only takes a few minutes, but quickly going through the rules each time will help maximize your paintball experience.
Difficulty: Easy
Time Required: 5 Minutes to a Lifetime
Here's How:
1. Establish Boundaries
Before any game begins, be sure to talk a walk around the field and clearly indicate the boundaries to everyone who will play. Make sure that your field is not too big or too small. A field a hundred yards long and fifty yards wide is great for 3 on 3, but if you have sixteen people, you need more room. Establish starting bases on opposite sides of the field and, if possible, make it so they are not in view of each other. Note that if you are playing on a speedball course with no trees or brush, this won't be possible.
2. Mark Dead Zone
Make sure everyone knows the location of the dead zone (or staging area) and knows to not shoot in or near it. The dead zone is an area that is off of the field where people go after they are eliminated. Typically it's also where extra paintball gear and paint is left between games. The dead zone should ideally be far enough off the field that eliminated players can remove their masks to clean them without risk of being hit by players still on the field.
3. Game Objective
Make sure everyone knows what the goal of the game is. Are you playing a simple elimination game? How about capture the flag or center flag? Broadcast clearly any special rules or objectives.
4. Time
Establish a time limit for the game. Nobody likes to play in a game that lasts forever with neither team moving. There are two primary ways of timing a game: start timing from the start or else start timing from when the first person gets out. Remember that long games are not fun for people that get out at right at the start, so keep them short and sweet.
5. Teams
Divide up into fair teams. If some people are new to the sport and others are more experienced, divide them up between the teams. In general, try to keep the number of people on each team about equal. If there are just a few people playing it's not too hard to remember who's on your team, but if there are larger groups of people, tie some colored tape or cloth around your arms or guns to identify different teams.
6. Start
The game begins when both teams are set at their respective bases. One team calls out that they are ready, the other team responds that they are also ready, and then the first team calls "Game On" and the game begins.
7. Hits
A player is hit if a paintball leaves a solid, nickel-sized mark anywhere on the player's body or equipment. Some variations of paintball don't count gun hits or require multiple hits on the arms or legs. Most professional fields and tournaments, though, count any hit on a person or their equipment. Splatter often occurs when a paintball does not break on a person but on a nearby surface and then paint bounces onto the player, but this does not count as a hit unless it forms a solid mark on the player.
8. Paint Checks
If you think you might have been hit but can't tell for sure (such as if your back was hit, but you can't tell if the ball broke), you can call a paint check. Shout "Paint Check" and the closest player to you (on your team or the other team) will come and check you. If you are hit, you will then exit the field, otherwise everyone returns to their previous position and the game is resumed when the player who initiated the paint check shouts "Game On!".
9. Walking Off the Field
When a player is hit, they must then raise their gun over their head, shout that they are hit, and then quickly leave the field to the dead area. Be sure to keep your gun over your head and to shout that you are hit whenever you come across new players.
10. Victory
When one team has completed the necessary objectives, all players still on the field should be notified. Do not remove masks until barrel plugs or barrel covers have been placed on all loaded guns.
After you have played one game, try out a new game type and repeat the steps from the beginning.
11. Safety Rules
Follow all safety rules.
Briefly, the basics are:
* Wear Masks at All Times
* Do Not Drink and Play
* No Blind Firing
* Allow Surrenders
* Shoot less than 280 FPS
* Use Barrel Plugs
* Use Common Sense
12. Equipment Necessary for Each Player
* Gun
* Mask
* Hopper
* Air Tank
* Paintballs
What You Need:
* Mask
* Gun
* Hopper
* Air Tank
* Paintballs
* Friends with equipment
* A place to play
[red]CAPTURE THE FLAG[/red]
Capture the flag is one of the most basic variations of paintball, but it is also one of the most fun to play. While the premise is simple, you can invent countless strategies and techniques to keep you constantly coming back for more.
Requirements
A field, two flags and some players. Flags can be as elaborate as a 3x5 foot flag on a pole or a simple as a plastic bag hanging on a tree. You should have at least four players but you can play with as many as you want - just make sure that your field is large enough to handle your numbers and not too big for a small group.
Setup
Establish two bases at opposing ends of your field and position a flag at each of these bases (hanging from a tree, on a flagpole, etc). Divide your group into two teams and position each team at a base. Make sure that both teams know where both flags are positioned and that the field boundaries are clearly defined. Before you begin, also establish a time limit for the game - twenty minutes usually is about right, but depending on the number of players it could be longer or shorter.
Rules
All general rules of paintball apply, and remember to be safe. When both teams are ready, the game begins when someone shouts, "Game on!" The goal of each team is to capture the opposing flag and return it to their own base without getting hit. A player is out and must leave the field if a paintball breaks on him or he calls himself out for any reason. If a player is carrying the flag when he is hit, he must immediately drop it. A team may not move their own flag unless an opposing player has first moved their flag and is eliminated, then the team may return the flag to its starting position if they desire.
Victory
A team wins by eliminating all the players of the opposing team or capturing the opposing team's flag and returning it to their own base.
[red]CENTER FLAG[/red]
Capture the flag is a classic version of paintball and a simple variation keeps things interesting - there's only one flag instead of two. Center flag is fast paced and requires you think, shoot and move quickly.
Setup
Similar to classic capture the flag, two teams must position themselves at opposite ends of the field. Rather than placing a flag at the base of either team, only one flag is placed in the center of the field.
Goal
There are two variations of center flag - push it and pull it. If you push it, the center flag must be captured by a team and then pushed towards the opposing team's base. Pulling the flag means that once you capture the flag you must return it to your own starting base.
Strategy
The secret to center flag is to move fast and to shoot lots. Right at the start be sure to run as fast as you can and either grab the flag or at least take up position as close as possible to it. Whether you are trying to push or pull the flag, the team that first gains control of the flag typically wins. Often, the game is decided by a player who is willing to rush under fire and take a shot at grabbing the flag.
[red]BASE CAPTURE[/red]
Base Capture is a simple variation of capture the flag that encourages quick games and mad dashes but requires significant amounts of strategy to successfully compete.
Requirements
The setup and requirements for base capture is the same as the setup for capture the flag, you need a field, two flags and some players. Flags can be as elaborate as a 3x5 foot flag on a pole or a simple as a plastic bag hanging on a tree. You should have at least four players but you can play with as many as you want - just make sure that your field is large enough to handle your numbers and not too big for a small group.
Setup
Establish two bases at opposing ends of your field and position a flag at each of these bases (hanging from a tree, on a flagpole, etc). Divide your group into two teams and position each team at a base. Make sure that both teams know where both flags are positioned and that the field boundaries are clearly defined. Before you begin, also establish a time limit for the game - twenty minutes usually is about right, but depending on the number of players it could be longer or shorter.
Rules
All general rules of paintball apply, and remember to be safe. When both teams are ready, the game begins when someone shouts, "Game on!" The goal of each team is to capture the opposing flag by simply touching it without getting hit. A player is out and must leave the field if a paintball breaks on him or he calls himself out for any reason. A team may not move their own flag under any circumstance.
Victory
A team wins by eliminating all the players of the opposing team or by touching the opposing team's flag.
Strategy
Since there is no need to return the flag to your own base, base capture sometimes requires you to gather your courage and charge like mad for the flag. The secret to victory is not to carefully plan a prolonged assault on a base but to simply plan a quick attack that will allow one player to get close enough to tough the flag.
[red]VIP[/red]
Rather than focusing on eliminating the other team, wouldn't it be easier to narrow your focus onto one opposing player? VIP places you with the responsibility of protecting your VIP while also attempting to eliminate your opponent's.
Requirements
A field and some players. You should have at least three players per team but you can play with more. More than about eight to ten players per team might be too many.
Setup
Establish two bases at opposing ends of your field and position. Divide your group into two teams and position each team at a base and have each team elect a VIP. Make sure that the teams know who the VIP is on the opposing team and that the field boundaries are clearly defined. Before you begin, also establish a time limit for the game - twenty minutes usually is about right, but depending on the number of players it could be longer or shorter.
Rules
All general rules of paintball apply, and remember to be safe. When both teams are ready, the game begins when someone shouts, "Game on!" The goal of each team is to eliminate the opposing team's VIP while protecting their own. A player is out and must leave the field if a paintball breaks on him or he calls himself out for any reason. Depending on how you want to play the VIP can play with a gun, but it is often more exciting for the VIP to be unarmed.
Victory
A team wins by eliminating the opposing team's VIP.
Difficulty: Easy
Time Required: 5 Minutes to a Lifetime
Here's How:
1. Establish Boundaries
Before any game begins, be sure to talk a walk around the field and clearly indicate the boundaries to everyone who will play. Make sure that your field is not too big or too small. A field a hundred yards long and fifty yards wide is great for 3 on 3, but if you have sixteen people, you need more room. Establish starting bases on opposite sides of the field and, if possible, make it so they are not in view of each other. Note that if you are playing on a speedball course with no trees or brush, this won't be possible.
2. Mark Dead Zone
Make sure everyone knows the location of the dead zone (or staging area) and knows to not shoot in or near it. The dead zone is an area that is off of the field where people go after they are eliminated. Typically it's also where extra paintball gear and paint is left between games. The dead zone should ideally be far enough off the field that eliminated players can remove their masks to clean them without risk of being hit by players still on the field.
3. Game Objective
Make sure everyone knows what the goal of the game is. Are you playing a simple elimination game? How about capture the flag or center flag? Broadcast clearly any special rules or objectives.
4. Time
Establish a time limit for the game. Nobody likes to play in a game that lasts forever with neither team moving. There are two primary ways of timing a game: start timing from the start or else start timing from when the first person gets out. Remember that long games are not fun for people that get out at right at the start, so keep them short and sweet.
5. Teams
Divide up into fair teams. If some people are new to the sport and others are more experienced, divide them up between the teams. In general, try to keep the number of people on each team about equal. If there are just a few people playing it's not too hard to remember who's on your team, but if there are larger groups of people, tie some colored tape or cloth around your arms or guns to identify different teams.
6. Start
The game begins when both teams are set at their respective bases. One team calls out that they are ready, the other team responds that they are also ready, and then the first team calls "Game On" and the game begins.
7. Hits
A player is hit if a paintball leaves a solid, nickel-sized mark anywhere on the player's body or equipment. Some variations of paintball don't count gun hits or require multiple hits on the arms or legs. Most professional fields and tournaments, though, count any hit on a person or their equipment. Splatter often occurs when a paintball does not break on a person but on a nearby surface and then paint bounces onto the player, but this does not count as a hit unless it forms a solid mark on the player.
8. Paint Checks
If you think you might have been hit but can't tell for sure (such as if your back was hit, but you can't tell if the ball broke), you can call a paint check. Shout "Paint Check" and the closest player to you (on your team or the other team) will come and check you. If you are hit, you will then exit the field, otherwise everyone returns to their previous position and the game is resumed when the player who initiated the paint check shouts "Game On!".
9. Walking Off the Field
When a player is hit, they must then raise their gun over their head, shout that they are hit, and then quickly leave the field to the dead area. Be sure to keep your gun over your head and to shout that you are hit whenever you come across new players.
10. Victory
When one team has completed the necessary objectives, all players still on the field should be notified. Do not remove masks until barrel plugs or barrel covers have been placed on all loaded guns.
After you have played one game, try out a new game type and repeat the steps from the beginning.
11. Safety Rules
Follow all safety rules.
Briefly, the basics are:
* Wear Masks at All Times
* Do Not Drink and Play
* No Blind Firing
* Allow Surrenders
* Shoot less than 280 FPS
* Use Barrel Plugs
* Use Common Sense
12. Equipment Necessary for Each Player
* Gun
* Mask
* Hopper
* Air Tank
* Paintballs
What You Need:
* Mask
* Gun
* Hopper
* Air Tank
* Paintballs
* Friends with equipment
* A place to play
[red]CAPTURE THE FLAG[/red]
Capture the flag is one of the most basic variations of paintball, but it is also one of the most fun to play. While the premise is simple, you can invent countless strategies and techniques to keep you constantly coming back for more.
Requirements
A field, two flags and some players. Flags can be as elaborate as a 3x5 foot flag on a pole or a simple as a plastic bag hanging on a tree. You should have at least four players but you can play with as many as you want - just make sure that your field is large enough to handle your numbers and not too big for a small group.
Setup
Establish two bases at opposing ends of your field and position a flag at each of these bases (hanging from a tree, on a flagpole, etc). Divide your group into two teams and position each team at a base. Make sure that both teams know where both flags are positioned and that the field boundaries are clearly defined. Before you begin, also establish a time limit for the game - twenty minutes usually is about right, but depending on the number of players it could be longer or shorter.
Rules
All general rules of paintball apply, and remember to be safe. When both teams are ready, the game begins when someone shouts, "Game on!" The goal of each team is to capture the opposing flag and return it to their own base without getting hit. A player is out and must leave the field if a paintball breaks on him or he calls himself out for any reason. If a player is carrying the flag when he is hit, he must immediately drop it. A team may not move their own flag unless an opposing player has first moved their flag and is eliminated, then the team may return the flag to its starting position if they desire.
Victory
A team wins by eliminating all the players of the opposing team or capturing the opposing team's flag and returning it to their own base.
[red]CENTER FLAG[/red]
Capture the flag is a classic version of paintball and a simple variation keeps things interesting - there's only one flag instead of two. Center flag is fast paced and requires you think, shoot and move quickly.
Setup
Similar to classic capture the flag, two teams must position themselves at opposite ends of the field. Rather than placing a flag at the base of either team, only one flag is placed in the center of the field.
Goal
There are two variations of center flag - push it and pull it. If you push it, the center flag must be captured by a team and then pushed towards the opposing team's base. Pulling the flag means that once you capture the flag you must return it to your own starting base.
Strategy
The secret to center flag is to move fast and to shoot lots. Right at the start be sure to run as fast as you can and either grab the flag or at least take up position as close as possible to it. Whether you are trying to push or pull the flag, the team that first gains control of the flag typically wins. Often, the game is decided by a player who is willing to rush under fire and take a shot at grabbing the flag.
[red]BASE CAPTURE[/red]
Base Capture is a simple variation of capture the flag that encourages quick games and mad dashes but requires significant amounts of strategy to successfully compete.
Requirements
The setup and requirements for base capture is the same as the setup for capture the flag, you need a field, two flags and some players. Flags can be as elaborate as a 3x5 foot flag on a pole or a simple as a plastic bag hanging on a tree. You should have at least four players but you can play with as many as you want - just make sure that your field is large enough to handle your numbers and not too big for a small group.
Setup
Establish two bases at opposing ends of your field and position a flag at each of these bases (hanging from a tree, on a flagpole, etc). Divide your group into two teams and position each team at a base. Make sure that both teams know where both flags are positioned and that the field boundaries are clearly defined. Before you begin, also establish a time limit for the game - twenty minutes usually is about right, but depending on the number of players it could be longer or shorter.
Rules
All general rules of paintball apply, and remember to be safe. When both teams are ready, the game begins when someone shouts, "Game on!" The goal of each team is to capture the opposing flag by simply touching it without getting hit. A player is out and must leave the field if a paintball breaks on him or he calls himself out for any reason. A team may not move their own flag under any circumstance.
Victory
A team wins by eliminating all the players of the opposing team or by touching the opposing team's flag.
Strategy
Since there is no need to return the flag to your own base, base capture sometimes requires you to gather your courage and charge like mad for the flag. The secret to victory is not to carefully plan a prolonged assault on a base but to simply plan a quick attack that will allow one player to get close enough to tough the flag.
[red]VIP[/red]
Rather than focusing on eliminating the other team, wouldn't it be easier to narrow your focus onto one opposing player? VIP places you with the responsibility of protecting your VIP while also attempting to eliminate your opponent's.
Requirements
A field and some players. You should have at least three players per team but you can play with more. More than about eight to ten players per team might be too many.
Setup
Establish two bases at opposing ends of your field and position. Divide your group into two teams and position each team at a base and have each team elect a VIP. Make sure that the teams know who the VIP is on the opposing team and that the field boundaries are clearly defined. Before you begin, also establish a time limit for the game - twenty minutes usually is about right, but depending on the number of players it could be longer or shorter.
Rules
All general rules of paintball apply, and remember to be safe. When both teams are ready, the game begins when someone shouts, "Game on!" The goal of each team is to eliminate the opposing team's VIP while protecting their own. A player is out and must leave the field if a paintball breaks on him or he calls himself out for any reason. Depending on how you want to play the VIP can play with a gun, but it is often more exciting for the VIP to be unarmed.
Victory
A team wins by eliminating the opposing team's VIP.