Post by Captain America on Feb 2, 2009 13:09:19 GMT -5
Arguably, the weather should be the first issue of consideration. Woodsball strategy is very reactive in that it must suit the weather that is experienced during the period of play. Depending on the weather and the dynamics of a commander's team (i.e. strength in long-ranged combat, strength in speed, but weaknesses in assaults, weakness in defense, et cetera), it may be most advantageous for a team commander to play a fast attack or to play the opposite and try a harrying action, such as a hit-and-run defense (hit-and-run elements supplementing a slowly-withdrawing strong defense). Additionally, the lay of the land is very important in selecting a commander's general strategy. If the terrain is marshy, then the commander probably would do better trying to provide a solid staggered attack, which is the usage of first the solid attack, to get through the marsh, and a quickly-assumed staggered attack formation upon exit from the marsh.
The weather is highly variable, as one should expect. Some of the consequences of frequent weather variables are poor accuracy from high wind, poor visibility due to cloud coverage or fog, CO2 difficulties due to cold temperatures, et cetera. Each factor is highly important in an advanced woodsball game.
For example, if the weather is windy, then players who use greater firepower should be employed with greater importance and/or in greater concentrations. The more paintballs in the air, the more likely the target will be hit. However, the greater a team element's firepower, the less stealthy that team element will be. The team element will have to have either an advantage in force (i.e. even greater firepower or numbers), or team elements in support. The team element's position will always be known to an experienced and trained enemy commander, for he will ensure that skirmishers are always in contact with the friendly team element. Simply enough, the very sound of the shooting will be adequate to keep virtually everyone on the field aware of the friendly team element's position.
However, if all teams simply followed this example when in situations with high winds, then advanced woodsball games would simply amount to two masses of guys fighting tooth-and-nail for the same patches of ground. However, since this is obviously always not the case, there are a number of other options for windy circumstances. One such is refraining from engaging the enemy in huge firefights, but funneling the enemy through a gap in one's lines, where his forces can envelop them. (This last is particularly useful against aggressive enemy teams, especially speedballers.)
The weather is highly variable, as one should expect. Some of the consequences of frequent weather variables are poor accuracy from high wind, poor visibility due to cloud coverage or fog, CO2 difficulties due to cold temperatures, et cetera. Each factor is highly important in an advanced woodsball game.
For example, if the weather is windy, then players who use greater firepower should be employed with greater importance and/or in greater concentrations. The more paintballs in the air, the more likely the target will be hit. However, the greater a team element's firepower, the less stealthy that team element will be. The team element will have to have either an advantage in force (i.e. even greater firepower or numbers), or team elements in support. The team element's position will always be known to an experienced and trained enemy commander, for he will ensure that skirmishers are always in contact with the friendly team element. Simply enough, the very sound of the shooting will be adequate to keep virtually everyone on the field aware of the friendly team element's position.
However, if all teams simply followed this example when in situations with high winds, then advanced woodsball games would simply amount to two masses of guys fighting tooth-and-nail for the same patches of ground. However, since this is obviously always not the case, there are a number of other options for windy circumstances. One such is refraining from engaging the enemy in huge firefights, but funneling the enemy through a gap in one's lines, where his forces can envelop them. (This last is particularly useful against aggressive enemy teams, especially speedballers.)