Post by Captain America on Feb 2, 2009 13:08:44 GMT -5
Woodsball strategy comes in two different kinds: 'basic' woodsball strategy, and advanced woodsball strategy. Basic woodsball strategy is used by simple recreational woodsball teams and teams that have been arbitrarily assembled of walk-on paintball players by field officials. Basic woodsball strategy is very simple, and often is little more than simple tips for the appointed team commander.
For example:
If the enemy is advancing and one's squad element or group is in danger of being outflanked, one's element or group should fall back.
If one is attempting to fall back and regroup or retreat to a secondary position, while under heavy fire, a staggered retreat should be employed.
These are generally used only after the two teams (or however many teams or sides are playing in the event) have met and engaged each other in battle lines. This proves for highly static play, and often teams under such commanders are annihilated quickly by more dynamic commanders.
Advanced woodsball is much more complex than such simple guidelines. It revolves almost completely around the natural and artificial factors involved in a woodsball game. These factors include natural factors such as terrain, vegetation, the quality of the forces available to a commander, the weather, time of day, and numerous other factors. It may be argued that advanced woodsball strategy may be closer to the true concept of strategy as proportionate to paintball, while basic woodsball strategy is often more related to tactics.
However, this may be taken to mean that advanced woodsball strategy is overly complicated and too fixated on small details. This is untrue, as while there are many details, the true art of strategy is not fixating on all the details, but knowing which details are the most important—the ones that should influence command decisions. Unfortunately, this knowledge not only comes about from much experience in the field, but is mostly intuitive as well.
Aside from details, there is one general strategic theme throughout advanced woodsball and scenarioball alike, to say nothing of genuine war: utilize one's strengths, and exploit the opposition's weaknesses.
In deciding what strategy to use, a commander must always consider certain factors. These are: the weather; the shape of the land; the structure, strengths and weaknesses of a commander's team; the structure, strengths, and quality of the enemy team(s), and finally, the objective(s).
For example:
If the enemy is advancing and one's squad element or group is in danger of being outflanked, one's element or group should fall back.
If one is attempting to fall back and regroup or retreat to a secondary position, while under heavy fire, a staggered retreat should be employed.
These are generally used only after the two teams (or however many teams or sides are playing in the event) have met and engaged each other in battle lines. This proves for highly static play, and often teams under such commanders are annihilated quickly by more dynamic commanders.
Advanced woodsball is much more complex than such simple guidelines. It revolves almost completely around the natural and artificial factors involved in a woodsball game. These factors include natural factors such as terrain, vegetation, the quality of the forces available to a commander, the weather, time of day, and numerous other factors. It may be argued that advanced woodsball strategy may be closer to the true concept of strategy as proportionate to paintball, while basic woodsball strategy is often more related to tactics.
However, this may be taken to mean that advanced woodsball strategy is overly complicated and too fixated on small details. This is untrue, as while there are many details, the true art of strategy is not fixating on all the details, but knowing which details are the most important—the ones that should influence command decisions. Unfortunately, this knowledge not only comes about from much experience in the field, but is mostly intuitive as well.
Aside from details, there is one general strategic theme throughout advanced woodsball and scenarioball alike, to say nothing of genuine war: utilize one's strengths, and exploit the opposition's weaknesses.
In deciding what strategy to use, a commander must always consider certain factors. These are: the weather; the shape of the land; the structure, strengths and weaknesses of a commander's team; the structure, strengths, and quality of the enemy team(s), and finally, the objective(s).