Post by Captain America on Jun 2, 2010 11:56:52 GMT -5
This is all of the pertinent information I could find on the game from HEP's forums. I cut and pasted it all here for easy reference.
MODERN WARFARE 2
June 6, 2010
Admission- $15
Paint $45-$65
Registration- 8 a.m.
Safety Brief- 9:30 a.m.
Game starts- 10 a.m.-5 p.m.
MISSION #1 .... " Sabotage"
(10am- 1pm)
*Each team has to deploy their EMP at any one of the 3 pillboxes in enemy territory for 200 points''''(must be placed within 5 feet of any one of the 3 flagstations)
If shot out while transporting an EMP to target , player retains possession of the EMP and must respawn with it.
EMP can only be used 1 time by each team.
*The suitcase NUKE is placed center field at gamestart and the first team to gain possession will have first chance to deploy at same enemy targets as EMP (3 pillbox flagstations)... NUKE deployment worth 500 points....
If shot out while transporting the NUKE , it must be left at point of elimination and either team may take control at this point.....
If the NUKE is successfully deployed at enemy target and points awarded , the other team now takes possesion of the NUKE and can attempt to deploy before mission ends .
If possession is lost , NUKE can be deployed a second time for another 500 points.
You must only open the suitcase NUKE cover to deploy and recieve 500 points.
LUNCH.....1pm-2pm
MISSION#2 ....."Capture the flag"
(2pm-5pm)
* Each team begins mission with 3 flags in play at their defensive pillbox bunkers , and 3 flags at their bases to be used if the enemy steals a pillbox flag and you need to replace it before mission ends to recieve points.
*Each team must defend their 3 defensive bunkers for the duration of the mission....(Pillbox flagstations)
Each pillbox defended is worth 100 points at mission end.(300 point max)
*If either team overuns any or all of the 3 enemy defensive bunkers and steals their flag , it is worth 300 points per flag when pulled and returned to your base.
Even if you are shot out after pulling the enemy flag , you still retain possession of the enemy flag and can bring it to your base when you respawn to be awarded 300 points.
Each player is only allowed to carry one enemy flag at a time back to base.
All points are tallied at mission end.
With any luck, we'll all be on the same side. If so, I definitely rip out an "Avengers Assemble" yell.
MODERN WARFARE 2
June 6, 2010
Admission- $15
Paint $45-$65
Registration- 8 a.m.
Safety Brief- 9:30 a.m.
Game starts- 10 a.m.-5 p.m.
MISSION #1 .... " Sabotage"
(10am- 1pm)
*Each team has to deploy their EMP at any one of the 3 pillboxes in enemy territory for 200 points''''(must be placed within 5 feet of any one of the 3 flagstations)
If shot out while transporting an EMP to target , player retains possession of the EMP and must respawn with it.
EMP can only be used 1 time by each team.
*The suitcase NUKE is placed center field at gamestart and the first team to gain possession will have first chance to deploy at same enemy targets as EMP (3 pillbox flagstations)... NUKE deployment worth 500 points....
If shot out while transporting the NUKE , it must be left at point of elimination and either team may take control at this point.....
If the NUKE is successfully deployed at enemy target and points awarded , the other team now takes possesion of the NUKE and can attempt to deploy before mission ends .
If possession is lost , NUKE can be deployed a second time for another 500 points.
You must only open the suitcase NUKE cover to deploy and recieve 500 points.
LUNCH.....1pm-2pm
MISSION#2 ....."Capture the flag"
(2pm-5pm)
* Each team begins mission with 3 flags in play at their defensive pillbox bunkers , and 3 flags at their bases to be used if the enemy steals a pillbox flag and you need to replace it before mission ends to recieve points.
*Each team must defend their 3 defensive bunkers for the duration of the mission....(Pillbox flagstations)
Each pillbox defended is worth 100 points at mission end.(300 point max)
*If either team overuns any or all of the 3 enemy defensive bunkers and steals their flag , it is worth 300 points per flag when pulled and returned to your base.
Even if you are shot out after pulling the enemy flag , you still retain possession of the enemy flag and can bring it to your base when you respawn to be awarded 300 points.
Each player is only allowed to carry one enemy flag at a time back to base.
All points are tallied at mission end.
With any luck, we'll all be on the same side. If so, I definitely rip out an "Avengers Assemble" yell.